Ironhide (G1)
From Transformers Wiki
| The name or term Ironhide refers to more than one character or idea. For a list of other meanings, see Ironhide (disambiguation). |
- Ironhide is an Autobot and a Maximal in the Generation 1 continuity family.
Ironhide is one of the oldest and toughest Autobots, and has been on Optimus Prime's team for a long time. "They don't make them like they used to" is an apt description of Ironhide—he's yesterday's model, but he's built to last.
Gruff and ornery, he prefers actions to words, and dislikes talk for talk's sake. (He wouldn't enjoy being paired up with Bluestreak.) But though he may be rough around the edges, he's still optimistic and upbeat. The upside to being through more than your share of trouble means trouble ain't so big a scare anymore.
Ironhide's most distinctive ability is the water gun, a weapon which can generate and shoot a liquid of virtually any type. Liquid nitrogen is historically a favorite, but there have been acids, mortar, and more.
| “ | When are we gonna start bustin' Deceptichops? | ” |
| —Ironhide's version of diplomacy, The Transformers: The Movie | ||
- Hungarian name: Acélfej ("Steel-head")
- Portuguese name (Portugal comics): Arma-de-Ferro
- Portuguese name (Brazil comics): Couraça
- Italian name: Falco (Rock me, Primadeus!)
- French-Canadian name: Rhino
- Hungarian Movie name: Vaskezű ("Ironhand")
Contents |
[edit] Fiction
[edit] Marvel Comics continuity
[edit] Generation 1
Four million years ago, when the war was still young, Optimus Prime fought an uphill battle against the Decepticons. Ironhide was beside him when Optimus Prime, despite being wounded, refused to raise the white flag, and due to their courage, the tide of the war was turned. Surrender!
Ironhide was chosen to join the Ark mission to save Cybertron from an asteroid belt—a mission that saw him stranded on Earth for four million years. Upon reactivation in 1984, Ironhide immediately began bickering with Huffer. The Transformers (comic issue) This rivalry continued when it was discovered that the human Sparkplug Witwicky had created useable fuel for the Decepticons during his kidnapping. Huffer demanded Sparkplug pay for his treason, while Ironhide suggested sympathy. However, this argument only provided a distraction for Sparkplug and his son, Buster Witwicky to escape; this attempt was aborted when Sparkplug suffered a heart attack. Soon, the Decepticons, fully refueled, came for the Ark, and Ironhide was one of just five Autobots selected to fight the invasion, using pooled fuel from his comrades. Their near-victory was robbed from them when Shockwave arrived, surprising everyone, and blasted the surviving Autobots into spare parts. The Last StandIronhide was next seen being hung from the ceiling of the Ark, prepared by Shockwave to be used as spare parts for the next generation of Decepticons. The New Order Ratchet, the only surviving Autobot, returned to the Ark in secret to see this for himself; indeed, Ironhide and the others still hung deactivated. Warrior School! Ratchet managed to re-secure the Ark, and Ironhide was subsequently rebuilt. DIS-Integrated Circuits! Ironhide would be one of the first Autobots to battle the Constructicons when his team attempted to destroy a transmission from Soundwave to his Decepticon comrades back on Cybertron. The Next Best Thing to Being There! Ironhide also suffered damage at the hands of a Decepticon-controlled Optimus Prime body shortly before their fallen leader was restored to them. Prime Time!
Once repaired, he worked alongside Jetfire in the Dinobot Hunt, initially distrusting and clashing with him because of his Decepticon origins. He learnt to trust him during the mission. Dinobot Hunt! He at one point broke protocol to single-handedly break a terrorist siege, only to become frustrated when the police almost ruined it. Perchance to Dream Later on, he would be dispatched as a bodyguard for Buster Witwicky to prevent any reprisal attacks from the Decepticons—he had a more successful rematch against the Constructicons, and was also happily introduced to the wonders of demolition derbies. Devastation Derby!When the time-travelling Galvatron arrived in 1986 and Optimus Prime, Ratchet, and Prowl were both lost in Limbo, Ironhide was one of the Autobots who battled the Decepticon. It went so poorly that the beaten and humiliated Ironhide was desperate enough to salvage the similarly-defeated Megatron and Soundwave to temporarily take command of the Autobots. Target: 2006
Ironhide would go on to fight against Ratbat's forces on the moon shortly before the crews of the Ark and the Steelhaven joined under one banner. Totaled! He was briefly seen fighting alongside the Transformers of two eras against Galvatron during the Time Wars. Time Wars
[edit] Earthforce
While in stasis aboard the Ark, Ironhide was hacked into by an alternate Galvatron, who was looking for potential soldiers with dark sides he could corrupt. As a result, Ironhide was reactivated and helped stop Galvatron. Perchance to Dream He went on to be a founding member of Earthforce, fighting against Megatron & Shockwave's rival Decepticon armies. Break-Away!
In his first mission, alongside Bumblebee, he used his knowledge of Decepticon automated defense rings & riddles to get into a Decepticon facility and end their attempts at creating a new Devastator. Desert Island Risks! Later, he was present at the Decepticon Enclave, and came up with a devious plan to stop Megatron & Shockwave from uniting their two factions. Knocking out Headstrong and using him as a patsy, Ironhide and the other Autobots faked a sniper attack on Megatron, prompting the Decepticons to shoot back at the rock cropping where they were hiding. The Autobots then dropped Headstrong off the ledge as if he'd been hit, framing him and Shockwave's army for trying to assassinate Megatron. The Enclave quickly turned into a ruckus. A brawl. A mixmas-no, wait. That one doesn't work. The Bad Guy's Ball!
Ironhide also joined Earthforce and the Survivors in taking down the Mayhem Attack Squad. Where Wolf? While fighting to protect Starscream from Decepticon assassins, in order to get a systems boost for Snarl's fading health, Ironhide had to fight against Megatron. He took several hits from the fusion cannon, going down and leaving the fight to the Dinobots. The Lesser Evil! Perhaps looking to sharpen his skills, Ironhide was next seen working out with Jazz in the Combat Room against a robot drone. Front Line!
[edit] Another Time and Place
Ironhide was part of a commando unit sent to Hydrus Four after the Dinobots. He and a small group of Autobots surprised Fangry and tore him limb from limb. Another Time and Place
[edit] Generation 2
When Optimus Prime and Grimlock discovered the threat of the Cybertronian Empire, they called in Autobots scattered across the galaxy, including Ironhide. And, when Grimlock chose to disobey Prime's directives and make a tactical first strike against Jhiaxus's ships, Ironhide went with him. They were quickly found out and captured, though, leaving it to Optimus to bail them out of trouble. Devices and Desires!
Later, when Prime had the brilliant idea that Megatron would be willing to "just talk" after laying waste to much of the planet Earth, Ironhide joined the rescue party Grimlock threw together to bail him out. The Gathering Darkness He was also involved in the defense of Ethos. Ironhide took several shots to the chest while protecting that world, and was apparently killed Escalation!
[edit] Cartoon continuity
- Voice actor: Peter Cullen (English), Shō Hayami (Japanese)
Ironhide was part of the bridge crew of the Ark when it embarked on its fateful voyage to seek out new sources of energy beyond Cybertron four million years ago. It crashed on Earth, and all aboard were in stasis until 1984, when a volcanic eruption awakened the dormant Transformers. Ironhide was reformatted by Teletraan I so that his alt-mode was a terrestrial Nissan van. More Than Meets the Eye, Part 1 In addition to his role in maintaining the security of the Autobot headquarters on Earth, Ironhide would embark on numerous missions to stop the Decepticons on their energy-raiding strikes around the planet. When the Decepticons churned the currents of the river blocked by Sherman Dam to raise its energy output, it resulted in high tides that threatened the surrounding neighborhoods. Ironhide, with the help of Bumblebee, used his built-in laser cannon in van mode to cut a new series of tributaries for the raging river to flow into. More Than Meets the Eye, Part 2
Later, when the Decepticons escaped being buried in the Burma ruby mines, a flustered Ironhide took to the air in pursuit. He even managed to score a rocket strike against Skywarp, which only earned him a similar strike in return. Ironhide crash-landed into a lake, where he suffered back-end damage to his linkages. The immobilized Ironhide was fished out of the lake by Bluestreak and Jazz, and he recovered under the ministrations of Doc Ratchet. More Than Meets the Eye, Part 3
Transport to Oblivion Roll for It
After Optimus Prime suffered a debilitating attack and needed a replacement part from Cybertron to survive, Ironhide led the team that recovered the part and escaped Decepticon attack. Divide and Conquer
Fire in the Sky SOS Dinobots Fire on the Mountain War of the Dinobots The Ultimate Doom, Part 1
When Mount St. Hilary erupted due to Cybertron’s proximity to earth, Ironhide plugged the eruption by causing an avalanche. The Ultimate Doom, Part 2
The Ultimate Doom, Part 3 Countdown to Extinction A Plague of Insecticons Heavy Metal War Changing Gears Traitor
On a later mission, Ironhide was assigned guard duty while the rest of the Autobots tested Wheeljack's new device, the immobilizer. Distracted by a visit from Carly, Ironhide soon learned that the Decepticons ambushed Optimus Prime and the Autobots and stole the new device. Blaming himself, Ironhide resigned from active duty, a resignation Prime accepted with some trepidation. While still "retired" Ironhide swam down to Decepticon headquarters to rescue the captured Carly, was immobilized, then re-mobilized, recovered the immobilizer from Megatron, helped save the Autobots, then destroyed the device. His request to be put on active duty again was wholeheartedly received by his friends. Ironhide, together with Sparkplug, proudly watched as Spike went on a date with Carly. The Immobilizer
The Autobot Run Atlantis, Arise! Day of the Machines Enter the Nightbird
Ironhide's experience and wisdom often came in handy. He stopped the Autobots from firing on and destroying the real Optimus Prime after they were fooled by Megatron's Optimus Prime clone. A Prime Problem
The Core The Insecticon Syndrome Dinobot Island, Part 1 Dinobot Island, Part 2 Auto Berserk Microbots Megatron's Master Plan, Part 1
Ironhide could be a hothead at times. When humans banned the Autobots from earth for crimes they didn't commit, the Autobots ended up on a spaceship heading to parts unknown. Ironhide blamed Optimus Prime for their predicament and almost led a mutiny. Megatron's Master Plan, Part 2
Desertion of the Dinobots, Part 1 Desertion of the Dinobots, Part 2 Blaster Blues The Golden Lagoon Make Tracks Child's Play Quest for Survival The Secret of Omega Supreme Triple Takeover Prime Target
Ironhide led another Autobot team to Cybertron to follow Optimus Prime after he left unexpectedly to rescue Elita One. When his team arrived via the space bridge, Starscream announced that he had killed Prime by melting him down in a vat of acid. Ironhide angrily ordered the Autobots to attack and avenge their fallen leader. During the battle, they met up with Elita One's squad, which gave Ironhide a chance to reunite with his old gal Chromia. The Search for Alpha Trion
The Girl Who Loved Powerglide The Key to Vector Sigma, Part 1
Ironhide also had little patience for younger Autobots who thought they knew better than him or Optimus Prime. The Key to Vector Sigma, Part 2
War Dawn Cosmic Rust Starscream's Brigade Masquerade B.O.T.
In the year 2005, Ironhide was on a shuttle along with a group of other Autobots headed for Earth when the shuttle was attacked by Megatron and a team of Decepticons. Ironhide bravely fought off the Decepticons, but was not powerful enough to stop the enemy, and he was mercilessly killed by Megatron, for indulging in heroic nonsense. The Transformers: The Movie
Ironhide's grave was later mentioned aboard the interstellar Autobot Mausoleum amongst those of the other Autobots who died during the attack on Autobot City. Along with the mausoleum itself, Ironhides's remains were later plunged into a red sun as a side-effect of a Quintesson plot. Dark Awakening
[edit] Dreamwave comics continuity
Ironhide and Kup go way back, having served together with Wheeljack under Grimlock as a commando unit as far back as Sentinel Prime's service. The War Within They even broke off from the main Autobot faction during Prime's absence in the Dark Ages, choosing to serve Grimlock and his Lightning Strike Coalition rather than work under Prowl.
Nobody likes Prowl. The War Within: The Dark Ages
He was part of the Ark's original crew four million years ago, and awoke with the rest of them in 1984. After the crash of the Ark II, however, Ironhide was among the Transformers secretly acquired by Lazarus as a potential weapon of mass destruction for sale. He was tortured and heavily damaged by the Decepticons when they broke Lazarus' control over them, and was unable to immediately aid Prime and the others against Megatron. Prime Directive, Part 4
When Optimus Prime and Jazz returned from an alien world with the malevolent Keepers in tow, Ironhide was one of the first Autobots who joined them in the fight against the invaders. The Keepers had taken residence in Las Vegas, Nevada, and a united force of Autobots and Decepticons descended on the city in the hopes of stopping the aliens before the United States government unleashed a nuclear strike. When Optimus Prime used an energon pool to supercharge himself and the Matrix, Ironhide and the other Autobots joined their own energon with Prime to enhance his efforts. Through their combined energies, the nuclear missile was averted and the Keepers were displaced into the Void. Annihilation
After the battle, Optimus Prime was forced by a debt of honor to hand over the Matrix to Megatron, a decision which didn't sit well with many of the Autobots. Ironhide did his best to defend his leader's actions against the likes of Mirage, but even he had trouble justifying the decision. Ironhide also joined the Autobots in confronting the American military in the Nevada desert, where the President attempted to have them assassinated. The military used deconstructionites, reverse-engineered Cybertronian technology in the form of tiny microchips that literally sapped away the Transformers' strength. Ironhide was the first of the Autobots to fall before this assault, and had to be hauled to safety inside Prime's trailer segment. Fusion
Sometime after Ironhide was repaired, the Autobots again confronted the Decepticons, this time over a mysterious shuttle pod that landed in Northern Canada. Skywarp got the drop on Ironhide during the fight, riddling his backside with explosive shells. The feisty security agent had to be dragged off the battlefield so that Ratchet could perform the necessary repairs back at base. New World Order In the meantime, a force of United Cybertronians arrived on Earth and demanded that Prime and his crew surrender themselves into protective custody, in order to prevent them from rekindling the war which had been over on Cybertron now for centuries. Leaving behind a skeleton crew to watch over Earth, Optimus Prime, Ironhide and the other Autobots allowed Ultra Magnus and his operatives to bring them back to their home planet. Brothers' Burden On Cybertron, Optimus Prime was separated from the other Autobots, and Ironhide's team was covertly brought by Broadside to the Autobot resistance. Many Autobots on Cybertron questioned the beneficence of their "commander", Shockwave, and had organized into several insurgency cells. Ironhide and Prowl met with Smokescreen's unit, who in turn brought them in touch with Optimus and second unit led by Hot Rod and Kup. Ironhide quickly exchanged greetings (and a few good-natured insults) with his war-buddy Kup. Passive Aggression With the Ark's crew at hand, the insurgency took to the streets, fighting back against Shockwave and his "Dark Guardians". Ironhide joined Springer and Hot Rod on the front lines during the advance. Countdown to Extinction
In the days that followed, Ironhide, Prowl and Kup attempted to coordinate things on Cybertron, but gratefully stepped aside once Ultra Magnus had finished his repair cycle. Skyfire The Ark's old crew then made plans to return to Earth and construct a new Autobot City as their base of operations on that planet. The Route of All Evil
[edit] IDW comics continuity
Back before the war, Ironhide was part of the Security Services. He attended the funeral of Bumper and Fastback with a familiar fembot, and listened to Sentinel Prime's eulogy/rally call. Megatron Origin issue 3 He was on the streets with Sentinel Prime and Prowl during the Battle of Kaon, when the Autobots tried to halt the rebel Decepticons. Ironhide was dishing out justice the old fashioned way—with his fists. He was with the Autobots that contacted Iacon when Sentinel's body was deposited in front of them, and Prowl ordered an evacuation. Megatron Origin issue 4
In the present, Ironhide was second-in-command (under Prowl) of a detachment of Autobots that had operated covertly on Earth for at least four years, attempting to foil a Decepticon insurgency. Although more bound to the regulations than Ratchet, he was still willing to bend the chain of command for the right reasons, and sent a pulsewave to Optimus Prime behind Prowl's back. Infiltration issue 3 When Ratchet and Bumblebee's unauthorised recce uncovered evidence of the Decepticon's previous operations and reported Megatron's appearance, Prowl turned to the experienced Ironhide for tactical advice. Infiltration issue 5
After Optimus Prime arrived on Earth, Ironhide was assigned the task of escorting a trio of humans back from the Autobots to their homes alongside Sunstreaker who was carrying Hunter, while he transported Jimmy and Verity. He became separated from Sunstreaker, who was immobilized and seemingly destroyed in an ambush by the a mysterious human organisation. Escalation issue 1 Once it was revealed that the debris recovered from the Machination was not that of Sunstreaker, Ironhide suggested himself for the search mission to find Sunstreaker's whereabouts, as he felt he owed it to him, but his wishes were dismissed by Optimus Prime. Prowl was mondo-pissed that Ironhide went around the chain of command and banished him to base duty while the other Autobots who had not (yet) pissed Prowl off left for Brasnya to confront the Decepticons. Escalation issue 3 Proving his willingness to break the rules if needed, Ironhide disobeyed his orders to remain and monitor Decepticon activity, joining Ratchet, Verity and Jimmy in their attempts to uncover the fate of Sunstreaker and Hunter. Escalation issue 4 However, while removing Verity and Jimmy from a building that was due to explode, Ironhide was caught in the explosion and went M.I.A. Escalation issue 6
After Optimus Prime returned from his meeting with Omega Supreme, Wheeljack and Hot Rod learned that Ironhide was due to be crushed and compacted at a human dump and went to rescue him. Devastation issue 1 They ran into some problems on the way there, however. They prevailed, and after Optimus Prime received word of the incident on Garrus-9, he ordered Hardhead to retrieve Hot Rod and the others. Hot Rod refused to go though, wanting to see the Headmaster mystery to the end. Hardhead reluctantly let him go and took Wheeljack and Ironhide back with him. Devastation issue 6
One year later, Ironhide was among the battered Autobots hiding out on Cybertron . All Hail Megatron issue 1
Holding a deep suspicion that Mirage had sold them out to the Decepticons, Ironhide came to blows (or really, blow) with Prowl over the issue before Jazz told him to walk it off. Later, Jazz talked to Ironhide about it, and the latter revealed his deep regret at Optimus Prime's current condition. Cliffjumper soon asked Ironhide to accompany him to check out an emergency message from Wheeljack and Bumblebee, who were out on a scouting patrol. The two ran across Hot Rod, (well really, Ironhide's fist ran across Hot Rod's face), who seemed delighted to find other Autobots on Cybertron, having thought the planet was deserted. All Hail Megatron issue 4
[edit] IDW Beast Wars comics
Ironhide serves on the Maximal Imperium, alongside Prowl and Silverbolt. Leadership seems to have robbed him of a bit of his gusto, although according to Big Convoy he is 'right honorable'. Ironhide, Prowl and Silverbolt sent Ikard to request a report from Big Convoy, but he refused, citing his need to investigate the Angolmois-fueled murders. The Ascending
[edit] IDW Hearts of Steel continuity
Ironhide participated in the pursuit of Astrotrain (his name is written on the side of his altmode, a military boxcar), and partially transformed from artillery boxcar mode to robot mode in order to shoot down Scourge. He is the only Autobot other than Bumblebee, Prowl, and Ratchet to speak in the whole story, and he only gets one line: "The name is Ironhide." Hearts of Steel issue 4
[edit] Timelines: Descent into Evil comic
Years after the Autobot-Decepticon Wars ended, Ironhide and five other Autobots were sent to Ceti Alpha Seven to destroy General Deathsaurus' Insecticon clone lab and stop his planned Decepticon uprising. After a team of four (consisting of Fallback, Chromia, Flareup, and Ricochet) failed, Ironhide and Ratchet followed to help. After battling swarms of Virulent Clones and Buzzclaw, they finally met up with Deathsaurus himself. Ironhide stayed to fight the general, and Ratchet separated to find their fallen friends. However, Ironhide was shot in the back by Flamewar and he went into stasis lock. Ironhide woke up restrained inside Deathsaurus' lab with Ratchet, while Deathsaurus appeared to them on a monitor and told them he planned to destroy the lab by remote. Before the lab could detonate, Ricochet snuck in and freed them, allowing them to gather their fallen and escape. Descent Into Evil
[edit] Toys
[edit] Generation 1
- Ironhide (1984/1991/2001/2007)
- Japanese ID number: 98
- Accessories: "Static Laser Gun", gun post, 3 missiles
- Ironhide was part of the original assortment of Autobot cars released in 1984. His mold was originally used to create a Diaclone Nissan Onebox Cherry Vanette. The Diaclone line of toys were not meant to depict sentient robots, but rather human-controlled machines; the Ironhide and Ratchet-predecessor toys are the ones that most clearly show evidence of this. Rather than a head, these toy robots had chairs behind windscreens where the human rider would control the robot. When ported into the Transformer toyline, it was both the Ratchet and Ironhide figures that differed the most from their animated incarnations, as the cartoon versions did away with all traces of the human-controlled design to give the robots proper faces and heads.
- Ironhide was reissued in Europe as part of their "Classics" line in 1990, and released in Japan from e-Hobby in 2001.
- In mid-December 2007, he was reissued again as part of Takara's Transformers Encore line. This particular version came with an illustration on one box flap depicting Ironhide's cartoon-design head and chest windshield. By punching out the image along the perforated edges, folding it just so and tucking it in behind the toy's windshield, one could obscure the circuit-board "face" on the driver's seat and give the toy a "real" head that resembled the animation design a little more closely.
- Protect Black Ironhide (2008)
- Accessories: "Static Laser Gun", gun post, 3 missiles
- e-Hobby released a New Year Special Exclusive: TF Encore Black Protect Ironhide. (In smoother, less loaded English, it would probably be Protective Blackcoat Ironhide. Hurray for cultural distance.) The toy was priced at 4725 yen. Pre-orders were taken until January 11th, 2008, with a shipping date of April 2008.
- The text on e-Hobby's page for the toy (see External Links, below) indicates the black coloration is meant to homage Ironhide's original Diaclone version, but between the release of Emergency Green Ratchet and a hint in Ironhide's new bio, it's easy to see this is also an homage to the new movie Ironhide. The packaging is the same as the regular TF Encore Ironhide's.
- According to his bio, Ironhide got the black protective coating to disguise himself from both Destrons and members of the human criminal underworld when he's acting as Convoy's bodyguard. Not a few of his fellow Cybertrons have whispered to him that he looks like a "Men in Black" vehicle, but Ironhide insists he got the idea from the deep black coloration of pickup trucks he saw around town. The coating, a composite gel metal, has made his trithyllium steel skin even more durable, allowing him to self-repair minor injuries right away. His robot/mobile artillery forms are now 25% more maneuverable than before, and he can handle even the worst of roads using his three-legged Marauder Mode. (This likely refers to the mode using the robot portion perched on top of the mobile artillery "battle sled.")
[edit] Generation 2
- Ironhide (Go-bot, 1995)
- Accessories: Gun
- Part of the second wave of Go-Bots focusing on Generation 1 characters, Ironhide transforms into a silver Ford F150 Flareside pickup truck. Using through-axle construction for his wheels, he is compatible with most "Hot Wheels" and "Matchbox" play sets and tracks.
- The mold is a redeco of Generation 2 Go-Bots toy Motormouth, and was later redecoed into the Robots in Disguise Spy Changer Ironhide, the Universe Autobot Ironhide, and the second Universe incarnation of Hoist.
- Ironhide (Power Master, 1995)
- Accessories: 2 guns
- Power Master Ironhide was one of the last toys in the Generation 2 line, and was only released in Europe, Australia, and New Zealand. Oddly, the Australia and New Zealand releases were in US packaging, complete with Hasbro's Rhode Island address.
- Ironhide (barely) transforms from a grey camouflaged Humvee into a dorky robot. His main gimmick is his "Power Master" pull-back motor, which you use by pulling back on his motorized rear wheels, then placing one of his guns into one of the holes above the doors, which releases a catch and allows him to zip along a smooth surface.
[edit] Beast Wars
- Magnaboss (Ultra, 1997)
- Accessories: 2 guns
- Ironhide transforms from an elephant into a robot. Two removable guns are hidden behind the beast mode's ears. These guns can be plugged into the holes at the bottom of Ironhide's stump arms. In addition, Magnaboss's heel struts can be used as giant spike weapons, as Ironhide's arms become Magnaboss's legs.
- Ironhide can combine with Prowl and Silverbolt, his package buddies, into Magnaboss.
- Ironhide was slightly redecoed to create Santon.
- The Magnaboss toy included no information about its 3 components beyond their names. The character was finally established to be Generation 1 Ironhide a decade after its release in IDW's Beast Wars Sourcebook in 2007.
[edit] Timelines
- Descent into Evil (Multi-figure boxset, 2005)
- Accessories: Fold out gun/radar energon weapon, BotCon 2005 pin
- A BotCon 2005 convention exclusive, Timelines Ironhide was only available in the Descent into Evil boxset. He is a retool and redeco of Energon Tow-Line, with a newly sculpted head resembling his Generation 1 animation model. When not in vehicle mode, Ironhide splits into a robot mode and a battle sled. Like Towline, Ironhide can powerlinx with any other powerlinxable Deluxe or Mega from the |Energon toyline, or with his battle sled. In his powerlinx mode, he has small (non-firing) guns that flip out from his feet to form over-shoulder blasters. He comes with a blue Energon weapon.
- Ironhide's retooled mold was also used for Timelines Ratchet.
[edit] Attacktix
- Ironhide (Booster, 2007)
[edit] Universe (2008)
- Ironhide (Deluxe, 2008)
- Accessories: Converting Cannon
- Ironhide transforms into a red SUV. Hasbro did a poor job at matching the colour of his painted windows to the transparent blue plastic windows. Pictures of a hand-painted prototype released by Hasbro shows Ironhide having silver paint on his wheels and face, but on the final toy the wheels were left unpainted and his face is the same light blue paint as the windows. Hasbro has recently confirmed that the final products' face paint was an error and will be corrected in a running change.
- There is also an engineering defect in the figure. Due to a combination of three places on the figure having too much plastic, Ironhide's head does not rise enough and it ends up looking like he's hanging his head in shame. However, with a bit of tinkering, the head can be raised to a more level, straight position[1].
- His robot mode has a Automorph-like gimmick that brings up mechanical detailing/armor behind his chestplate. His Converting Cannon weapon is a double-ended piece that fits over his hand, and has a Gatling cannon on one end and a melee blade on the other. This weapon is meant to emulate Ironhide's arm-mounted water gun from the Generation 1 fiction.
- He has an Oregon license plate.
- In a rare departure from normal Universe packaging, Ironhide's box art is of him gritting his teeth instead of the usual expressionless face.
[edit] Henkei! Henkei!
- Ironhide (Deluxe, 2008)
- Japanese ID number: C-11
- Accessories: Converting Cannon
- Henkei! Henkei! Transformers Ironhide is a redeco of Universe Ironhide, generally to make him more accurate to Ironhide's cartoon appearances. To this end, some plastic colours have been rearranged, such as his now-grey shoulders, darker gray hands, and red forearms, as well as a generally darker shade of red plastic and lighter gray plastic. Additionally, the blue paint used for his opaque windows are a better match to his transparent blue windows than on Hasbro's Universe toy. As with all Henkei toys, Ironhide features vacuum-metallized silver for his headlights, brake lights and his converting cannon housing.
- Although the instructions indicate that Ironhide's weapon should be attached by flipping his hand to the side of his wrist (as in transformation) and fitting the weapon over the naked wrist, the hand can in fact be made to fit inside the weapon with some careful jiggling.
[edit] Merchandise
[edit] Super Collection Figure
- Ironhide (200?)
- Released in the "Act 3" assortment of SCF, this is a small PVC figurine of Ironhide based on his cartoon appearances.
[edit] Heroes of Cybertron
- Ironhide (2003)
- The Hasbro release of the SCF figures were cast in either transparent blue or transparent red plastic, which was then painted over, giving Ironhide light-piped eyes, but a generally sloppier appearance.
[edit] Hard Hero
- Ironhide (2002?)
- This cold-cast porcelain 6-inch tall bust was sculpted by Jason Ray, and is based very heavily upon Ironhide's cartoon appearance. A signed artist's proof version was available, limited to 100 pieces.
[edit] Diamond Select Toys
- Ironhide (2008)
- Sculpted by Art Asylum, this detailed bust is based on Ironhide's (you guessed it) cartoon/comic model, but with much more detailing and with elements of his toy design, such as his vehicle sled's missile launcher mounted on his shoulder.
[edit] Robot Heroes
- Ironhide vs. Kickback (2008)
- This adorably happy figurine of Ironhide is ready to pound his packmate Kickback into metal filings.
[edit] Trivia
- The black Diaclone version of Ironhide was sold by Takara in North America as the Diakron "DK-2" Car/Robot in 1983, seemingly just a few months before he would be rebranded as a Transformer.
- It has been speculated by some fans that, in cartoon continuity, Ironhide may have been created from Orion Pax's friend Dion, the same way and at the same time Prime and Elita One were rebuilt by Alpha Trion.
- For further elaboration, see Who is Dion?.
[edit] References
[edit] External links
Categories: Unreleased toys | Upcoming toy releases | Attacktix | Autobots | Beast Wars characters | Classics characters | Combiners | Convention exclusives | E-Hobby | Generation 1 characters | Generation 2 characters | Go-Bots | Headmasters characters | Maximals | Maximal leaders | Robot Heroes | Security officers | Strategists | Timelines characters | Universe (2008)


