Pistol

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Pistol

Basic Info
Used By: Scout, Engineer
Slot: Secondary
Ammo Info
Loaded: 12
Carried: 36 (Scout) 200 (Engineer)

Information

The Pistol is the secondary weapon for the Scout and Engineer classes. Its accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun. It is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for destroying sticky bombs and taking out unsupervised sentry guns from outside of their range. The pistol suffers from medium damage falloff, despite being a single-projectile weapon. However, when fired at maximum speed, this weapon is formidable in the hands of an experienced player. The model for the weapon to bears a striking resemblance to the real life Walther PPK handgun. Neither the hammer or slide on the pistol model move when the gun is fired.

Damage

  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Critical Hit: 45

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Damages are approximate and determined by community testing.



Weapons Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Primary Standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
Unlockable --- --- Backburner --- Natascha --- Blutsauger --- ---
Secondary Standard Pistol Shotgun Shotgun Stickybomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
Unlockable --- --- Flare gun --- Sandvich --- Kritzkrieg --- ---
Melee Standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
Unlockable --- --- Axtinguisher --- K.G.B --- Übersaw --- ---

Scrapped Weapons
Grenades FragBear trapNailNapalmMIRVEMPHealGasConcussion
Misc. CrowbarNailgunLead pipeBranding ironClubOverhealerSyringeTranquilizerBeer stein

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